>>15004At least in those games it has a clear purpose, which is to make the player feel immersed in the world and the story.
What I hate is when they do the same thing with characters who aren't supposed to be selfinserts in theory yet are written exactly like selfinserts anyway.
It's also a problem with isekai main characters btw.
What is annoying about it is that:
1, those characters tend to be the most boring of the cast anyway
2, the narrative always finds a way to comfort them and protect them,the world constantly bends around them, other characters exist primarily to validate them, and the narrative goes out of its way to reassure the audience that they're special or deserving of sympathy, while the other characters are portrayed with no depth, no inner monologue to make you empathize with them, no second thoughts.
The protagonist gets endless inner monologues explaining their feelings, while everyone around them is barely given any interiority at all.
We get to hear every insecurity, hesitation, and justification the protagonist has, so we're naturally encouraged to understand them.
So because of that every normie is like, yes i empathize with this character because the music and the narrative is telling me to!
It's not that you have to get a inner monologue from every character, but giving one character all the best positions, while withholding it from everyone else, and then uses that imbalance as proof that they deserved it is manipulative story telling.
Which is fine in an otome game because the player wants comfort, but in something like a shounen, isekai or romcoms where the mc is just another character in the world, it becomes really distasteful